Meshes within a DTS shape have a limit to the number of vertices that can be used. This limit is around 32767 vertices, which translates to around 10,900 triangles in a worst case scenario. If you have a mesh that exceeds the limit an error message will be written out to the export log file and the mesh will be truncated (triangles will be missing from the exported mesh).
Why the limit? Vertices are indexed inside DTS files using a signed 16 bit integer. Since Torque's code assumes that the indices are all positive numbers, that gives 15 bits to work with (3 verts per tri: (2^15) / 3 ~= 10922 tris).
See also