Polygon Limit

 

There is a per-mesh limit of 10922 Triangles per mesh that is enforced by the exporter. The exporter will drop any triangles that it in encounters in excess of this amount and write an error message to the log.

Keep in mind that quads are split into two triangles upon export, doubling the polygon count.  Using double sided meshes (the default in Blender) will double the polygon count yet again.

Notes:

  • The actual limit is tied to Torque's use of signed 16 bit vertex indices and not directly tied to the actual face count; the face count is capped to prevent the vertex index limit from being exceeded.


See Also: