DTS Meshes

This section contains general rules, topics, and best practices regarding the creation of meshes intended for export to the Torque DTS file format.

Supported Blender Object Types

The following Blender object types are automatically converted into DTS meshes upon export.  It may be desirable to convert these objects into Blender meshes manually prior to export for greater control over texture mapping and other options.

  • Blender Mesh Objects
  • Blender 3D Text Objects
  • Meta objects (meta cube, meta ball, meta ellipsoid, meta plane, meta tube) NOTE: There are some serious bugs with meta objects in Blender 2.45-2.48, it is not recommended that you use them.  Symptoms of these problems include random duplication of meta objects (sometimes invisible, but visible to the python API) and undesired "linking" between meta objects.
  • Bezier Circles
  • NURBS Circles (from the "Curves" menu only, NURBS Circles added from the "Surfaces" menu are not supported)
  • NURBS Surfaces
  • NURBS Tubes
  • NURBS Spheres
  • NURBS Doughnuts

Blender objects that are not supported as DTS meshes are exported as DTS nodes.