Notes on Levels of Detail (LOD)

Defining DTS nodes across detail levels

Nodes are not stored in a detail level. Node animations affect all detail levels, but each node only exists once within the exported DTS file; no matter how many detail levels are exported.  When the exporter generates object nodes, only the highest detail level versions of each object are examined.  Animations are only looked at for the highest detail level versions of each object.  Object animations for lower detail level versions of objects are ignored.  When using bone nodes contained within a Blender armature object, only one armature is needed for all detail levels; duplicating an armature for each detail level will result in duplicate nodes being exported, and warnings in the export log file.

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